Photobucket

All Time is Now All Space is Here Everything is real, everywhere it appears. If something doesn't appear, that doesn't mean it isn't real. It just means we have separated ourselves from it, through use of a Veil...

Photobucket

The VEIL OF FORGETFULNESS is a semi-permeable membrane which encapsulates the Consciousness of a person in 3D, so attention can be allocated to what we desire to study, close-up, and experience tangibly...

Photobucket

A MEMORY is a implanted experience module (capsule) which suggests to our Now what might have happened "back then..." In so doing, it provides color and texture so our experience of Now can be enhanced and manipulated properly under the microscope of 3D perception...

Photobucket

To DISMEMBER a part of ourself means to cut it off, to separate it, so we can experience it from what seems like a dissociated position... To REMEMBER something means to re-install it to our perceptual "field," and accept it as being real again... We don't create our reality from NOTHING... We create it from the EVERYTHING that is already there, and then pare things back from there, depending on what we desire to study... Operating within a 3D Universe is very much like putting blinders on a horse, so he won't get distracted by the busy sounds of the city...

Photobucket

Nothing happens outside of us. Those "little green men" who appear in our dreams, or in our back yard are simply "members" of the Oneself Tribe we have temporarily cast off and forgotten... Attendants, who represent aspects of SELF who continually watch, evaluate, learn with us (as Self)... There are five types of Implants: 1. ACTIVATORS: Alarm Clocks, set to go off at designated times---to begin termination of the Veil, and restoration to Complete Oneself Knowledge... 2. TETHERS: Sentry Devices (Beliefs, Traumas), that keep a Player inside his "reality box" until his or her Game is over... 3. THORNS: Piercings of Soul, which discourage or seriously limit function in one or more areas of "normal" life, so a Player doesn't get so engrossed in the Game that he forgets what he came to do.... 4. REDIRECTS: Thought impulses (lessons "learned" and internal laws), which automatically deflect attention away from any perceptual access point that could blow the Game and bring a person into full consciousness too soon... 5. SHIELDS: Nerve endings which have been cauterized from full sensation, to fend off remembrance until the "appointed time" comes...

Photobucket

"You are an Eternal Being, My Son....You've always been here, and you always will be... Do you know what you did yesterday? Everything... Do you know what you'll do tomorrow? Everything... It's only HERE and NOW when you can do SOMETHING... What shall we experience next?"

Photobucket

Copyright, 2008, by Daniel Jacob. All Rights Reserved. May be copied and shared for purposes of personal growth and/or research. All reproduction for profit, by any means, requires the written permission of Reconnections, Inc.  
 

www.reconnections.net